GodotModulesCSharp-Old
GodotModulesCSharp-Old | GodotMono-InfiniteTerrain | |
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18 | 1 | |
57 | 21 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
C# | C# | |
MIT License | - |
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GodotModulesCSharp-Old
- Server-Side Simulated Player Transforms
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Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
You can find the Godot Modules project on GitHub here with the MIT license.
Another cool thing I learned while working on this project is a great use of the virtual keyword. It allows me to separate the game netcode from the core netcode very nicely as seen here.
For sending data over the network I used System.IO.BinaryWriter and System.IO.BinaryReader. I created some classes to help automate my life with this. Have a look at [CPacketPlayerPosition.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketPlayerPosition.cs), [SPacketPlayerTransforms.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketPlayerTransforms.cs), [CPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketLobby.cs), [SPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketLobby.cs) just to see how nice everything is grouped together. Before I had it so a lot of this code was dispersed across several files (for e.g. CWPacketLobbyJoin.cs, CRPacketLobbyJoin.cs, SWPacketLobbyJoin.cs, SRPacketLobbyJoin.cs) S stands for Server, C stands for Client, W stands for Write, R stands for Read.
- I Created a ModLoader with MoonSharp for C# Godot Games
- Godot Modules - ModLoader, Cooperative Netcode, Options Preset, Utility Scripts to Kick Start your C# Godot Games
- Netcode to Create Lobbies for Cooperative Godot C# Games (Wip)
- Netcode to Create Lobbies for Cooperative Godot C# Games (wip)
GodotMono-InfiniteTerrain
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Just want to share my procedural terrain project with quad-tree LOD and floating origin. Link to github in the comments.
Here the link: https://github.com/Ermiq/GodotMono-InfiniteTerrain
What are some alternatives?
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
Thrive - The main repository for the development of the evolution game Thrive.
ediabaslib - .NET BMW and VAG Ediabas interpreter library
Planet-Generator - A procedural planet generator addon for Godot with terrain LOD.
Captain-of-industry-modding - Official modding resource for video game Captain of Industry.
GodotLuaModdingTest - A set of useful scripts / modules to kick start your C# Godot game. [Moved to: https://github.com/valkyrienyanko/GodotModules]
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
ConvChain - Bitmap generation from a single example with convolutions and MCMC
MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.
GDExtensionCSharp - GDExtension Bindings for CSharp