GodotModulesCSharp-Old
A set of scripts / modules to kick start your C# Godot 3.x game. (by ValksGodotTools)
MasterServer-Old
NodeJS server to list Godot lobbies for Godot Modules project. (by ValksGodotTools)
GodotModulesCSharp-Old | MasterServer-Old | |
---|---|---|
18 | 1 | |
57 | 0 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | about 2 years ago | |
C# | JavaScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotModulesCSharp-Old
Posts with mentions or reviews of GodotModulesCSharp-Old.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
- Server-Side Simulated Player Transforms
-
Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
You can find the Godot Modules project on GitHub here with the MIT license.
Another cool thing I learned while working on this project is a great use of the virtual keyword. It allows me to separate the game netcode from the core netcode very nicely as seen here.
For sending data over the network I used System.IO.BinaryWriter and System.IO.BinaryReader. I created some classes to help automate my life with this. Have a look at [CPacketPlayerPosition.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketPlayerPosition.cs), [SPacketPlayerTransforms.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketPlayerTransforms.cs), [CPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketLobby.cs), [SPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketLobby.cs) just to see how nice everything is grouped together. Before I had it so a lot of this code was dispersed across several files (for e.g. CWPacketLobbyJoin.cs, CRPacketLobbyJoin.cs, SWPacketLobbyJoin.cs, SRPacketLobbyJoin.cs) S stands for Server, C stands for Client, W stands for Write, R stands for Read.
- I Created a ModLoader with MoonSharp for C# Godot Games
- Godot Modules - ModLoader, Cooperative Netcode, Options Preset, Utility Scripts to Kick Start your C# Godot Games
- Netcode to Create Lobbies for Cooperative Godot C# Games (Wip)
- Netcode to Create Lobbies for Cooperative Godot C# Games (wip)
MasterServer-Old
Posts with mentions or reviews of MasterServer-Old.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-03.
-
Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
Not sure what you mean by how I'm going to host it. Here is the server source btw --> master NodeJS server. I can just host it with "node server.js" on some computer.
What are some alternatives?
When comparing GodotModulesCSharp-Old and MasterServer-Old you can also consider the following projects:
GodotMono-InfiniteTerrain
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
ediabaslib - .NET BMW and VAG Ediabas interpreter library
Captain-of-industry-modding - Official modding resource for video game Captain of Industry.
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
GDExtensionCSharp - GDExtension Bindings for CSharp
Template - Template to be used for all Godot 4 C# starting projects
GodotMidi - A MIDI file importer for Godot 3.x
GodotUtils - An ever expanding Godot 4 C# game dev library to be used across several game projects
GodotModulesCSharp-Old vs GodotMono-InfiniteTerrain
MasterServer-Old vs ENet-CSharp
GodotModulesCSharp-Old vs ENet-CSharp
GodotModulesCSharp-Old vs ediabaslib
GodotModulesCSharp-Old vs Captain-of-industry-modding
GodotModulesCSharp-Old vs client-godot
GodotModulesCSharp-Old vs Unity-Lua
GodotModulesCSharp-Old vs GDExtensionCSharp
GodotModulesCSharp-Old vs Template
GodotModulesCSharp-Old vs GodotMidi
GodotModulesCSharp-Old vs GodotUtils