GodotModulesCSharp-Old
ediabaslib
GodotModulesCSharp-Old | ediabaslib | |
---|---|---|
18 | 5 | |
57 | 614 | |
- | - | |
0.0 | 10.0 | |
over 1 year ago | 2 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
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GodotModulesCSharp-Old
- Server-Side Simulated Player Transforms
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Godot Modules - Dev Blog #1 (My journey with multiplayer so far)
You can find the Godot Modules project on GitHub here with the MIT license.
Another cool thing I learned while working on this project is a great use of the virtual keyword. It allows me to separate the game netcode from the core netcode very nicely as seen here.
For sending data over the network I used System.IO.BinaryWriter and System.IO.BinaryReader. I created some classes to help automate my life with this. Have a look at [CPacketPlayerPosition.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketPlayerPosition.cs), [SPacketPlayerTransforms.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketPlayerTransforms.cs), [CPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/CPacketLobby.cs), [SPacketLobby.cs](https://github.com/GodotModules/GodotModules/blob/main/Scripts/Netcode/Common/SPacketLobby.cs) just to see how nice everything is grouped together. Before I had it so a lot of this code was dispersed across several files (for e.g. CWPacketLobbyJoin.cs, CRPacketLobbyJoin.cs, SWPacketLobbyJoin.cs, SRPacketLobbyJoin.cs) S stands for Server, C stands for Client, W stands for Write, R stands for Read.
- I Created a ModLoader with MoonSharp for C# Godot Games
- Godot Modules - ModLoader, Cooperative Netcode, Options Preset, Utility Scripts to Kick Start your C# Godot Games
- Netcode to Create Lobbies for Cooperative Godot C# Games (Wip)
- Netcode to Create Lobbies for Cooperative Godot C# Games (wip)
ediabaslib
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C# maui serial port
Also another project that uses that library is Ediabaslib. If youy look in the EdFtdiInterfaceAndroid.cs file you will see the following functions:
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Elm327 Wifi with 18f25k80 alternative Firmware
This is the one with rj45 Plug? This should be more like this https://github.com/uholeschak/ediabaslib/blob/master/docs/ENET_WiFi_Adapter.md
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Opensource ELM327 utility (needs help with VCDS codes)
It requires firmware modification on the elm chip to speak the correct protocols. Check out https://github.com/uholeschak/ediabaslib/blob/master/docs/Deep_OBD_for_BMW_and_VAG.md
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Getting interesting and useful data out of a VW Polo 2019 (Typ AW) CAN bus
For sure these data aren't available over plain OBD-II because reasons VW, but could something like this work? They seem to use a hacked ELM327 to access other networks of the car (or something like that).
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Are ELM327 versions just firmware updates ?
I did find this replacement firmware for ELM327 a while ago though... did anyone here use this ?
What are some alternatives?
GodotMono-InfiniteTerrain
bmw-advanced-tools - BMW Advanced Tools [UnavailableForLegalReasons - Repository access blocked]
ENet-CSharp - A improved fork of ENet, a tried and true networking library. C, C++, C# compatible.
UsbSerialForAndroid - A Xamarin C# port of the Java usb-serial-for-android library
Captain-of-industry-modding - Official modding resource for video game Captain of Industry.
server - A multi-threaded console / game server that handles logging, user commands and connections from clients.
client-godot - A long term progressive resource management text based MMORPG being developed in Godot.
imBMW - BMW iBus .NET MF SDK and hardware
Unity-Lua - A wrapper around MoonSharp that allows easy development of moddable Unity games
a-p-prog - 8-bit PIC programmer built around AVR/Arduino platform. Just because I can.
MasterServer-Old - NodeJS server to list Godot lobbies for Godot Modules project.
stm32-vagcanlogger - VAGCANLOGGER - KW1281 & VW TP 2.0