HandPosing
VirtualMotionCapture
HandPosing | VirtualMotionCapture | |
---|---|---|
4 | 2 | |
334 | 751 | |
- | - | |
2.7 | 8.3 | |
over 2 years ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HandPosing
- Custom gesture recognition solutions for hand tracking?
-
Hand Posing Tool: Pirate demo. Full Project (code and art) available. Get the OpenSource tool to quickly generate great hand poses for any object + many more. (Linksin comments)
Sure, the system is explained here: https://github.com/MephestoKhaan/HandPosing (check the Wiki as well).
SideQuest: https://sidequestvr.com/app/2278/hand-posing-tool-pirates-demo Unity Project: https://github.com/MephestoKhaan/HandPosing_Demo Tool itself: https://github.com/MephestoKhaan/HandPosing
-
Is there no way to use hand tracking over oculus link?
The reason I know this is this tool lets me get hand poses in the editor using Link.
VirtualMotionCapture
-
Quick Question About VR and Model Tracking
Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
-
Full Body Tracking
I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)
What are some alternatives?
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
ViRe - A open-source VR mocap studio built in Unity
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"
EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。
VRigUnity - VRM hand tracking using mediapipe
OpenVR2Key - Simulates key presses from SteamVR input
InputSystem - An efficient and versatile input system for Unity.
EditorXR - Author XR in XR
GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions
SuperScreenShotterVR - Extends SteamVR screenshot functionality
nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support