HFSM2 VS hsm

Compare HFSM2 vs hsm and see what are their differences.

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HFSM2 hsm
3 1
434 106
- -
5.0 0.0
16 days ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HFSM2

Posts with mentions or reviews of HFSM2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.

hsm

Posts with mentions or reviews of hsm. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it ok to have state-wide conditions in a Finite State Machine? Or does that defeat the purpose?
    1 project | /r/gamedev | 13 Oct 2021
    Finally you can make a more complete Hierarchical (or Nested) State Machine, which allows you to have states within states. This is what we've done in several games I've worked on. This can allow reusing states in multiple contexts, such as being in an Idle state that pushes a Targeting state, or in a Running state that also pushes the Targeting state. You are then considered in all of the states on your state stack. This is tricky to implement right though and needs careful design, but used correctly can be extremely powerful. I'm aware of a C++ HSM library that I can recommend ( https://github.com/amaiorano/hsm ), but there's probably other good ones out there.

What are some alternatives?

When comparing HFSM2 and hsm you can also consider the following projects:

roost-hsm - Hierarchical State Machines in C++. A (sane) alternative to Boost MSM.

sml - C++14 State Machine library

ehsm - An End-to-End Distributed and Scalable Cloud KMS (Key Management System) built on top of Intel SGX enclave-based HSM (Hardware Security Module), aka eHSM.

amp-embedded-infra-lib - amp-embedded-infra-lib is a set of C++ libraries and headers that provide heap-less, STL like, infrastructure for embedded software development

napkinXC - Extremely simple and fast extreme multi-class and multi-label classifiers.

csv2 - Fast CSV parser and writer for Modern C++

lizardfs - LizardFS is an Open Source Distributed File System licensed under GPLv3.

BackportCpp - Library of backported modern C++ types to work with C++11

hsmcpp - C++ based Hierarchical / Finite State Machine library oriented for embedded and RTOS systems.

hfst - Helsinki Finite-State Technology (library and application suite)

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more