hsm VS hsmcpp

Compare hsm vs hsmcpp and see what are their differences.

hsm

C++ framework library to simplify state-driven code (by amaiorano)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
hsm hsmcpp
1 1
106 56
- -
0.0 6.0
over 2 years ago 4 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hsm

Posts with mentions or reviews of hsm. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it ok to have state-wide conditions in a Finite State Machine? Or does that defeat the purpose?
    1 project | /r/gamedev | 13 Oct 2021
    Finally you can make a more complete Hierarchical (or Nested) State Machine, which allows you to have states within states. This is what we've done in several games I've worked on. This can allow reusing states in multiple contexts, such as being in an Idle state that pushes a Targeting state, or in a Running state that also pushes the Targeting state. You are then considered in all of the states on your state stack. This is tricky to implement right though and needs careful design, but used correctly can be extremely powerful. I'm aware of a C++ HSM library that I can recommend ( https://github.com/amaiorano/hsm ), but there's probably other good ones out there.

hsmcpp

Posts with mentions or reviews of hsmcpp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-08.
  • State machine library for portable embedded application (C++11)
    3 projects | /r/embedded | 8 Jun 2023
    Me and my team faced a similar issue since we often port code between different OS and frameworks (embedded automotive). Unfortunately, I couldn't find anything which fully satisfied our requirements so ended up creating an HSM library myself. You can see it on GitHub and check if it suits your needs: https://github.com/igor-krechetov/hsmcpp

What are some alternatives?

When comparing hsm and hsmcpp you can also consider the following projects:

sml - C++14 State Machine library

VibSense - VibSense: A ~3kHz wireless vibration sensor powered by M5stack-core & MPU6886, optimized with RTOS for real-time measurements.

ehsm - An End-to-End Distributed and Scalable Cloud KMS (Key Management System) built on top of Intel SGX enclave-based HSM (Hardware Security Module), aka eHSM.

HFSM2 - High-Performance Hierarchical Finite State Machine Framework

napkinXC - Extremely simple and fast extreme multi-class and multi-label classifiers.

roost_hsm - A C++11 Hierarchical State Machine Library

statig - Hierarchical state machines for designing event-driven systems

lizardfs - LizardFS is an Open Source Distributed File System licensed under GPLv3.