hsm

C++ framework library to simplify state-driven code (by amaiorano)

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    hsm VS sml

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    hsm VS hsm

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    hsm VS roost-hsm

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better hsm alternative or higher similarity.

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Reviews and mentions

Posts with mentions or reviews of hsm. We have used some of these posts to build our list of alternatives and similar projects.
  • Is it ok to have state-wide conditions in a Finite State Machine? Or does that defeat the purpose?
    reddit.com/r/gamedev | 2021-10-13
    Finally you can make a more complete Hierarchical (or Nested) State Machine, which allows you to have states within states. This is what we've done in several games I've worked on. This can allow reusing states in multiple contexts, such as being in an Idle state that pushes a Targeting state, or in a Running state that also pushes the Targeting state. You are then considered in all of the states on your state stack. This is tricky to implement right though and needs careful design, but used correctly can be extremely powerful. I'm aware of a C++ HSM library that I can recommend ( https://github.com/amaiorano/hsm ), but there's probably other good ones out there.

Stats

Basic hsm repo stats
1
74
0.0
5 days ago

amaiorano/hsm is an open source project licensed under MIT License which is an OSI approved license.

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