HACC VS SadConsole

Compare HACC vs SadConsole and see what are their differences.

HACC

HACC (HTML5 ANSI Console Canvas) - Blazor WebAssembly component to enable console code to run in a browser (by Blazor-Console)

SadConsole

A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games! (by Thraka)
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HACC SadConsole
2 7
56 1,177
- -
4.2 9.2
10 months ago 16 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HACC

Posts with mentions or reviews of HACC. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-13.

SadConsole

Posts with mentions or reviews of SadConsole. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-04.
  • How can I get a 1:1 sized font?
    2 projects | /r/roguelikedev | 4 May 2023
    Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
  • Basic guidelines
    2 projects | /r/roguelikedev | 7 Feb 2023
    Just throwing this out there because I too am going to school for .NET/C#, something I found that really helped me get started was SadConsole: https://github.com/Thraka/SadConsole
  • Is there a way to learn how to use SadConsole?
    1 project | /r/roguelikedev | 9 Feb 2022
    The process I am using for learning version 9 is to download, run and modify the sample projects. It's a brute force approach, but I am already pretty comfortable with C# and Visual Studio.
  • updated console simple game
    1 project | /r/csharp | 2 Feb 2022
  • Some high-level noob questions
    2 projects | /r/roguelikedev | 30 Aug 2021
    Familiar with C#? My friend, may I point you towards a rendering library called SadConsole and a framework specifically for creating RogueLikes called GoRogue. They are lacking in tutorials (SadConsole recently had a major version change, and GoRogue is soon to follow suit), but they've got a discord community where people are really helpful.
  • User interface in MonoGame that supports message log
    2 projects | /r/roguelikedev | 16 Apr 2021
    I'm personally using SadConsole, not sure if it would fit your needs exactly, but it's open source.
  • What engine do you folks code in?
    4 projects | /r/roguelikedev | 16 Mar 2021
    SadConsole

What are some alternatives?

When comparing HACC and SadConsole you can also consider the following projects:

Radzen Blazor Components - Radzen Blazor is a set of 70+ free native Blazor UI components packed with DataGrid, Scheduler, Charts and robust theming including Material design and FluentUI.

love - LÖVE is an awesome 2D game framework for Lua.

MudSharp - A simple MUD written in C#, built on .NET Core.

GoRogue - .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.

F7History - Use F7 as "Show Command History" in Powershell

MonoGame - One framework for creating powerful cross-platform games.

Gui.cs - Cross Platform Terminal UI toolkit for .NET

Barotrauma - A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.

FTXUI - Features: - Functional style. Inspired by [1] and React - Simple and elegant syntax (in my opinion). - Support for UTF8 and fullwidth chars (→ 测试). - No dependencies. - Cross platform. Linux/mac (main target), Windows (experimental thanks to contributors), - WebAssembly. - Keyboard & mouse navigation. Operating systems: - linux emscripten - linux gcc - linux clang - windows msvc - mac clang

Duality - a 2D Game Development Framework

Monofoxe - Foxes made Monogame easy.

Apos.Shapes - Shape rendering library for MonoGame.