Gwion
rbfx
Gwion | rbfx | |
---|---|---|
7 | 22 | |
519 | 745 | |
1.0% | 1.7% | |
9.0 | 9.6 | |
about 2 months ago | 2 days ago | |
C | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gwion
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The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
Gwion ( https://github.com/Gwion/gwion ) is a programming language that I intended to use in my musical work. It has grown past the hobby music lang, and now has users, a company using it, is semantically much more evolved than it's predecessor (ccrma's chuck) and also more performant. Would be happy to talk more about it
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If musicians named programming languages, what would we be working in?
named mine Gwion https://github.com/Gwion/gwion
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What are some languages with custom operators? Preferably strongly statically typed languages
my lang has custom operators. only binary ops can be wild tho. https://github.com/Gwion/Gwion
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Want a technical writing project!!!
I have a nice project badly needing documentation. But tbh there's no way you can get paid for that atm. Still it's a nice way to show off your skills. https://github.com/Gwion/Gwion
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Anybody else doing #genuary with sound? Here's my take on the Rule 30 Cellular Automaton.
Didn't know about that. What did you use to create this? Could be of use to test my language, Gwion.
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What Is The Coolest Thing You Have Programmed In C
A musical programming language ;-)
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Gwion changes home! (aka growing from hacktoberfest)
In the end, I think and hope it'll help this project grow, become more and more usable and build its community.
rbfx
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Are there any cross-platform high-level fully programmatic mobile frameworks like Apple's SceneKit, SpriteKit, and GameplayKit that do not depend on special IDEs or visual editors?
good engines for C++ that meet your requirements https://github.com/u3d-community/U3D https://github.com/rbfx/rbfx i highly recommend taking a look at rbfx, U3D doesn't have all the fancy features that rbfx has but deep down they are the same engine almost. They are forks of Urho3D, a mature engine that has existed from the year of 2011/2010.
- The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them!
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
Urho3D is dead. There is the U3D project which is essentially a maintenance fork made after the original project was taken over by a crazy Russian nationalist. There is also rbfx which is a progression fork that is working to make improvements such as to the PBR rendering pipeline, making it work with C# if desired, as well as rebuilding and improving the editor. The original Urho3D is soon to be even more dead than currently, since the discourse forum is set for archival and deactivation at 4:00 AM tomorrow morning.
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As of 2023, what is the state of things regarding C/C++ 3D graphics libraries for the web?
Go to: https://github.com/rbfx/rbfx, they have a discord but IIRC it's basically just a CMake build so you flip the flags to say "WebGL" or "Emscripten" or w/e and CMake will basically tell you everything that's wrong.
- rbfx: Game engine with (optional) C# support and WYSIWYG editor.
- Cross-platform open-source game engine with C# support and Unity-like editor
- Rbfx: Open-source game engine with Unity-like editor and C# support
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Unity merges with IronSource
If anyone is looking for a Unity alternative, the guys at rbfx are doing a great job revamping the old Urho3D codebase: https://github.com/rbfx/rbfx
It has good C# scripting support, a nice editor and modern rendering pipeline.
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Game engine for programmars
You could try Urho3D or its newer fork rbfx.
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Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
What are some alternatives?
REXS - A language for writing regular expressions.
urho3d - Game engine
NimForUE - Nim plugin for UE5 with native performance, hot reloading and full interop that sits between C++ and Blueprints. This allows you to do common UE workflows like for example to extend any UE class in Nim and extending it again in Blueprint if you wish so without restarting the editor. The final aim is to be able to do in Nim what you can do in C++
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
kobalt - Hobby programming language
raylib - A simple and easy-to-use library to enjoy videogames programming
red - Red is a next-generation programming language strongly inspired by Rebol, but with a broader field of usage thanks to its native-code compiler, from system programming to high-level scripting and cross-platform reactive GUI, while providing modern support for concurrency, all in a zero-install, zero-config, single ~1MB file!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
LoLa - LoLa is a small programming language meant to be embedded into games.
DiligentEngine - A modern cross-platform low-level graphics library and rendering framework
Gwion - :musical_note: strongly-timed musical programming language [Moved to: https://github.com/Gwion/Gwion]
SFML - Simple and Fast Multimedia Library