Graphite VS rust-gpu

Compare Graphite vs rust-gpu and see what are their differences.

rust-gpu

๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง (by EmbarkStudios)
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Graphite rust-gpu
46 82
6,831 6,952
22.1% 2.2%
9.6 7.7
5 days ago 10 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphite

Posts with mentions or reviews of Graphite. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-02.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing Graphite and rust-gpu you can also consider the following projects:

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

llama.cpp - LLM inference in C/C++

Method-Draw - Method Draw, the SVG Editor for Method of Action

wgpu - Cross-platform, safe, pure-rust graphics api.

GimelStudio - Non-destructive, node based 2D image editor with an API for custom nodes

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

Gimel-Studio - Old repo of the node-based image editor. See https://github.com/GimelStudio/GimelStudio for the next generation of Gimel Studio :rocket:

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

bevy - A refreshingly simple data-driven game engine built in Rust

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

burn - Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals. [Moved to: https://github.com/Tracel-AI/burn]

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework