Graphics VS UnityCsReference

Compare Graphics vs UnityCsReference and see what are their differences.

Graphics

Unity Graphics - Including Scriptable Render Pipeline (by Unity-Technologies)

UnityCsReference

Unity C# reference source code. (by Unity-Technologies)
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Graphics UnityCsReference
22 58
620 11,389
- 1.5%
9.9 7.4
over 3 years ago 6 days ago
C# C#
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphics

Posts with mentions or reviews of Graphics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

UnityCsReference

Posts with mentions or reviews of UnityCsReference. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-24.

What are some alternatives?

When comparing Graphics and UnityCsReference you can also consider the following projects:

URP-Iridescence-Example - 🔮 An example of iridescence shader in URP.

fastapi - FastAPI framework, high performance, easy to learn, fast to code, ready for production

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

ShaderGraph - Unity ShaderGraph project

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust

tinyraycaster - 486 lines of C++: old-school FPS in a weekend

blender-lightprobes - Spherical harmonic light probes for Blender's Cycles render engine

astc-encoder - The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.

oqtane.framework - CMS & Application Framework for Blazor & .NET MAUI