Lift VS shkyera-engine

Compare Lift vs shkyera-engine and see what are their differences.

Lift

Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)

shkyera-engine

Ray-tracing environment for planets and stars. (by fszewczyk)
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Lift shkyera-engine
1 1
30 9
- -
1.8 10.0
almost 3 years ago about 1 year ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Lift

Posts with mentions or reviews of Lift. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-29.

shkyera-engine

Posts with mentions or reviews of shkyera-engine. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Lift and shkyera-engine you can also consider the following projects:

hello_opengl - My "Hello World" for OpenGL.

CLUSEK-RT - Vulkan based C++ ray-tracing game engine.

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

tinykaboom - A brief computer graphics / rendering course

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

liblava - Modern and easy-to-use library for Vulkan

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

tinyraytracer - A brief computer graphics / rendering course

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

CUDA.jl - CUDA programming in Julia.

PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.