Lift
shkyera-engine
Lift | shkyera-engine | |
---|---|---|
1 | 1 | |
30 | 9 | |
- | - | |
1.8 | 10.0 | |
almost 3 years ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lift
-
[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
shkyera-engine
What are some alternatives?
hello_opengl - My "Hello World" for OpenGL.
CLUSEK-RT - Vulkan based C++ ray-tracing game engine.
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
tinykaboom - A brief computer graphics / rendering course
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
liblava - Modern and easy-to-use library for Vulkan
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
tinyraytracer - A brief computer graphics / rendering course
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
CUDA.jl - CUDA programming in Julia.
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.