Lift
Vulkan Path Tracer with Optix Denoiser integration (by GoncaloFDS)
RTXGI
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache (by NVIDIAGameWorks)
Lift | RTXGI | |
---|---|---|
1 | 1 | |
30 | 100 | |
- | -532.0% | |
1.8 | 6.6 | |
almost 3 years ago | about 2 months ago | |
C++ | CMake | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Lift
Posts with mentions or reviews of Lift.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-29.
-
[Media] 100% Rust path tracer running on CPU, GPU (CUDA), and OptiX (for denoising) using one of my upcoming projects. There is no C/C++ code at all, the program shares a single rust crate for the core raytracer and uses rust for the viewer and renderer.
Awesome stuff! I did something similar for my master thesis using C++, Vulkan's Ray tracing extension, and Optix for denoising called Lift. It would be very cool if you could show a comparison between cuda and vulkan.
RTXGI
Posts with mentions or reviews of RTXGI.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Implementing GI in a custom game engine
NVidia's RTXGI is on github and only requires a raytracing capable GPU for the precomputation stages. You can load baked volumes and read/sample them on a GPU without raytracing, unsure of how far back that goes in hardware support - but it's not going to fly for mobile, sampling is really heavy in both ALU and TEX.
What are some alternatives?
When comparing Lift and RTXGI you can also consider the following projects:
hello_opengl - My "Hello World" for OpenGL.
RTXDI
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
Adria-DX11 - Graphics engine written in C++ using DirectX11
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
CUDA.jl - CUDA programming in Julia.
GodOfWarPS2_Decomp - A decompilation of god of war 1 ps2!!
PRayGround - GPU ray tracing framework using NVIDIA OptiX 7 and 8