GodotRoguelikeTutorial
A guide to build a simple Roguelike game with Godot engine. (by Bozar)
gruid-rltuto
roguelike tutorial in Go using the framework gruid (by anaseto)
GodotRoguelikeTutorial | gruid-rltuto | |
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6 | 7 | |
247 | 19 | |
- | - | |
0.0 | 0.0 | |
about 4 years ago | 10 months ago | |
GDScript | Go | |
MIT License | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotRoguelikeTutorial
Posts with mentions or reviews of GodotRoguelikeTutorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-27.
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Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
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Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
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Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
gruid-rltuto
Posts with mentions or reviews of gruid-rltuto.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-08-17.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 8
In the end, I'm a bit behind on the schedule with gruid-rltuto, because I did not have much time lately, but I plan on finish the remaining 2-3 parts in the following weeks, as soon as I have some time.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
Well, I had little time for coding last week, so less progress than expected for gruid-rltuto : I only finished Part 10 just now. Saving and loading was actually quite easy because of standard library gob package, which allowed for automatic serialization of all the game data.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 4
Parts 6 and 7 of gruid-rltuto for Go are done. There were some little refactorings, but no big deals with these two parts. When creating the interface, I went with a more traditional look (keeping the 80x24 dimensions), because of personal preference, but it's easy to change this. I did implement monster examination like in the Python tutorial, using the mouse, leaving implementation of a keyboard examination mode to the reader :-)
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 3
Parts 4 and 5 of the gruid-rltuto in Go are ready! There's nothing really special to tell about them: I followed the Python tutorial closely enough, except for superficial things (like graphical representation of terrain, fov and entities) and language-related stuff (OO in Python is quite different than in Go). The FOV algorithm I used is symmetric shadow casting as implemented in gruid.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
This weeks' parts 2 and 3 are ready in the gruid-rltuto version of the tutorial in Go.
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What are Go devs using for a terminal engine?
BTW, you may already be aware of it, but I'm doing a roguelike tutorial, though using SDL2 as default driver, but you might still find it useful to get started on non driver-specific stuff.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 1
If anyone is interested in doing the tutorial in Go, you may want to have a look at the gruid-rltuto repository: I'm making the tutorial in Go following the overall structure of the tcod tutorial.
What are some alternatives?
When comparing GodotRoguelikeTutorial and gruid-rltuto you can also consider the following projects:
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
libtcod-tutorials
indigo - An FP game engine for Scala.
shanes_time_tunnel - r/RoguelikeDev Does the Complete Roguelike Tutorial. This is my follow along
Resistance
Rust_RL - A Reinforcement Learning / Neural Network library, written in Rust.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
Dyskrasia - A humorism-inspired roguelike
RoguelikeTutorial2021 - 2021 r/RoguelikeDev Tutorial
roguelikev2
KoboldRL - A kobold roguelike based on the Libtcod Tutorial
GodotRoguelikeTutorial vs roguelike-tutorial
gruid-rltuto vs python-tcod
GodotRoguelikeTutorial vs libtcod-tutorials
gruid-rltuto vs indigo
GodotRoguelikeTutorial vs shanes_time_tunnel
gruid-rltuto vs Resistance
GodotRoguelikeTutorial vs Rust_RL
gruid-rltuto vs rdl2021-tutorial
GodotRoguelikeTutorial vs Dyskrasia
gruid-rltuto vs RoguelikeTutorial2021
GodotRoguelikeTutorial vs roguelikev2
gruid-rltuto vs KoboldRL