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GodotRoguelikeTutorial reviews and mentions
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Why creating Nodes in Godot instead of just Scripts?
I'm currently following the sidebar's Godot tutorial , since I'm totally new to engines such as Unreal, Godot or Unity. i'm way more used to the "good old way", i.e. I program everything myself.
- RoguelikeDev Does The Complete Roguelike Tutorial Starting July 4th 2023
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Why does this tutorial use so many separate scripts to fill in strings?
I'm working my way through this tutorial on setting up the basics of a roguelike tile system. Throughout the tutorial, the writer uses separate scripts to fill in basic string names, and I'm not clear on why this is necessary. For instance, in chapter 4:
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 6
But I ended up going to /u/Bozar42 Godot Roguelike tutorial (https://github.com/Bozar/GodotRoguelikeTutorial/wiki) because I feel the freedom a game engine, with this new Design Pattern (ECS), and procedural thinking, will give me the tools I'm looking for.
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Trying to figure out where to start
My personal recommendation is Godot, it has visual scripting if you want to try that route. I was trying out making tile-based worlds for a roguelike before I decided to go textbased for the tutorial series this sub is doing right now. To get started right away, I'd recommend the Godot tutorial listed here.
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RoguelikeDev Does The Complete Roguelike Tutorial - Week 2
A nice feature of this project so far is that everything is condensed. I checked out the godot tutorial before going my own path. Right now the scene is four nodes with a single script governing everything.
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Stats
Bozar/GodotRoguelikeTutorial is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of GodotRoguelikeTutorial is GDScript.
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