Ghurund VS captain-blood

Compare Ghurund vs captain-blood and see what are their differences.

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Ghurund captain-blood
1 1
85 215
- 0.9%
0.0 0.0
9 days ago 11 months ago
C++ C++
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

captain-blood

Posts with mentions or reviews of captain-blood. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Ghurund and captain-blood you can also consider the following projects:

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

gtec-demo-framework

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

Snoow - Snoow is a C++ Game Engine with a Level Editor

microui - A tiny immediate-mode UI library

RaZ - Modern & multiplatform 3D game engine in C++17

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

urho3d - Game engine