Ghurund VS microui

Compare Ghurund vs microui and see what are their differences.

Ghurund

My DirectX 12 playground - engine, editor and a sample game. (by ZieIony)

microui

A tiny immediate-mode UI library (by rxi)
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Ghurund microui
1 13
85 3,115
- -
0.0 0.0
8 days ago 5 months ago
C++ C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ghurund

Posts with mentions or reviews of Ghurund. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-02.
  • resources for making a gui library
    3 projects | /r/gameenginedevs | 2 Mar 2022
    I'm currently working on a GUI library for my engine (I enjoy the process itself!). If you wish to take a look, the sources are open: https://github.com/ZieIony/Ghurund/tree/master/engine/Engine.UI/src/ui . It's a retained-mode GUI inspired by android.view and WPF. I can also answer your questions about it (and retained-mode GUIs in general) if you have any.

microui

Posts with mentions or reviews of microui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.

What are some alternatives?

When comparing Ghurund and microui you can also consider the following projects:

storm-engine - Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gtec-demo-framework

sokol - minimal cross-platform standalone C headers

ShaderPiPFX - HLSL live player. Compile and play your HLSL shader automatically.

nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.

The-Forge - The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

pixeltoaster - PixelToaster is a framebuffer library for C++

PBR-renderer - physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches

minifb - MiniFB is a small cross platform library to create a frame buffer that you can draw pixels in

captain-blood

nuklear