GeometricAlgorithms VS Computational-geometry

Compare GeometricAlgorithms vs Computational-geometry and see what are their differences.

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GeometricAlgorithms Computational-geometry
3 2
62 1,139
- -
0.0 0.0
almost 2 years ago over 1 year ago
Processing C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GeometricAlgorithms

Posts with mentions or reviews of GeometricAlgorithms. We have used some of these posts to build our list of alternatives and similar projects.
  • Metaballs/Meta-diamonds with Marching Squares Algorithm
    1 project | /r/processing | 24 Apr 2021
    Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
  • Teaching Y=MX + C With P5JS
    1 project | /r/processing | 17 Mar 2021
    Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
  • Bubbles drifting with circle packing algorithm
    1 project | /r/processing | 14 Mar 2021
    As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.

Computational-geometry

Posts with mentions or reviews of Computational-geometry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-25.

What are some alternatives?

When comparing GeometricAlgorithms and Computational-geometry you can also consider the following projects:

ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D

LibTessDotNet - C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab

dotSCAD - Reduce the burden of mathematics when playing OpenSCAD

delaunator-sharp - Fast Delaunay triangulation of 2D points implemented in C#.

contour-rs - Contour polygon creation in Rust (using marching squares algorithm)

SeamAwareDecimater - Mesh simplification with UV's boundary preserved

Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5

flipon-tiny - An open-source minimalist but playable version of Flipon

FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

khan-api - Documentation for (and examples of) using the Khan Academy API

MathForGameDevelopers - Sample code for my YouTube series.

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