GdPerfMonitor
fieldplay
GdPerfMonitor | fieldplay | |
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2 | 2 | |
34 | 1,169 | |
- | - | |
0.0 | 4.8 | |
9 months ago | 4 months ago | |
GDScript | JavaScript | |
MIT License | MIT License |
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GdPerfMonitor
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Hit me with your best tips for project structure and modularity
One example where I had to use funcrefs is this little project https://github.com/aleksandrbazhin/GdPerfMonitor - you can pass your own function, which will be called each frame to draw a plot, thus enabling monitoring for anything.
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Trying to apply Godot particles system to draw the waves with a moderate success.
For performance monitoring I made a little project https://github.com/aleksandrbazhin/GdPerfMonitor and use os_time_per_frame() to monitor those one-two frame FPS drops. You can get it in asselib, if it's helpful.
fieldplay
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
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I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far.
check out - https://github.com/anvaka/fieldplay
What are some alternatives?
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
THREE.MeshLine - Mesh replacement for THREE.Line
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
Proton - Javascript particle animation library
mz-particles - TypeScript library for creating particle effects on canvas.