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This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
For performance monitoring I made a little project https://github.com/aleksandrbazhin/GdPerfMonitor and use os_time_per_frame() to monitor those one-two frame FPS drops. You can get it in asselib, if it's helpful.
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