fieldplay
react-native-gcanvas
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fieldplay | react-native-gcanvas | |
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2 | 2 | |
1,169 | 196 | |
- | - | |
4.8 | 7.0 | |
3 months ago | 4 months ago | |
JavaScript | JavaScript | |
MIT License | Apache License 2.0 |
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fieldplay
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
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I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far.
check out - https://github.com/anvaka/fieldplay
react-native-gcanvas
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Is anyone using react-native-gcanvas in production?
Hi. A comment here pointed me towards this library recently. It looks like alibaba re-created the javascript canvas for use on many platforms. It looks like it was forked when they dropped explicit support for react-native.
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Should I go with IOS Native or React Native is capable?
That said, this library looks pretty decent: https://github.com/flyskywhy/react-native-gcanvas
What are some alternatives?
THREE.MeshLine - Mesh replacement for THREE.Line
WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT
Proton - Javascript particle animation library
GdPerfMonitor - Performance monitoring plot scene for Godot
ux-dx - The core for UX Components and UX Animate
mz-particles - TypeScript library for creating particle effects on canvas.
GoGL - OpenGL Engine/Tool built in Golang
VL.Fuse - A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
glslCanvas - Simple tool to load GLSL shaders on HTML Canvas using WebGL