fieldplay
THREE.MeshLine
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fieldplay | THREE.MeshLine | |
---|---|---|
2 | 3 | |
1,167 | 2,101 | |
- | - | |
4.8 | 0.0 | |
3 months ago | 27 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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fieldplay
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
THREE.MeshLine
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