fieldplay
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fieldplay | Proton | |
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2 | 1 | |
1,169 | 2,376 | |
- | - | |
4.8 | 4.7 | |
3 months ago | 5 months ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
fieldplay
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Trying to apply Godot particles system to draw the waves with a moderate success.
This is inspired by the comment by u/ss_221 to the previous post https://www.reddit.com/r/Sailing_west/comments/pzw7xn/ive_spent_absolutely_unreasonable_time_on_2d/ The naive usage of Godot GPU Particles turns out to be not well suited to drawing long traces. The project suggested in mentioned comment https://github.com/anvaka/fieldplay uses another technique, described in the article https://blog.mapbox.com/how-i-built-a-wind-map-with-webgl-b63022b5537f . I am trying to implement something similar.
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I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far.
check out - https://github.com/anvaka/fieldplay
Proton
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Something I can make for my boyfriend?
If you’re advanced, make something like THIS with his name or whatever with Proton JavaScript library.
What are some alternatives?
THREE.MeshLine - Mesh replacement for THREE.Line
particle-system-webgl - A WebGL particle system capable of creating beautiful patterns due to the usage of symmetry.
react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)
tutorial_audio_analysers - 🎵 Tutorial showing how to use audio analysers to update a WebGL scene 🔊
ioccc-obfuscated-c-contest - IOCCC International Obfuscated C code contest entries
GdPerfMonitor - Performance monitoring plot scene for Godot
sparticles - JavaScript Particles in Canvas ~~ Fast, Lightweight, High Performance.
mz-particles - TypeScript library for creating particle effects on canvas.
three.js - JavaScript 3D Library.
power-mode-input - PowerModeInput can make your text input box more compelling
canvas-particle-system - Emitter Based Particle System in Javascript