GPU-Raytracer
chrgfx
GPU-Raytracer | chrgfx | |
---|---|---|
28 | 1 | |
761 | 57 | |
- | - | |
3.6 | 2.0 | |
almost 2 years ago | 12 days ago | |
C++ | C++ | |
MIT License | MIT License |
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GPU-Raytracer
- What is it about my pathtracer that makes it look not very good?(more details in comment)
- C++/CUDA Raytracer from Scratch
- C++/CUDA Pathtracer from Scratch
- C++/CUDA Physically Based GPU Pathtracer from Scratch
- GPU raytracing engine from scratch
- Highly Optimized Realistic GPU Raytracer
- CUDA Pathtracer
- Hobby project: C++/CUDA Pathtracer
- C++ Show and Tell - April 2022
chrgfx
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C++ Show and Tell - April 2022
I wrote a retro hardware, tile-based graphics conversion library a while back - chrgfx . It was my first decent-sized C++ project and looking at some the code now makes me wince, but it's pretty solid. I'd like to refactor it eventually. Any comments are certainly appreciated.
What are some alternatives?
GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)
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