GPU-Passthrough-Manager VS OpenFrameworks

Compare GPU-Passthrough-Manager vs OpenFrameworks and see what are their differences.

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GPU-Passthrough-Manager OpenFrameworks
8 43
261 9,785
- 0.3%
2.3 9.3
about 1 year ago 1 day ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPU-Passthrough-Manager

Posts with mentions or reviews of GPU-Passthrough-Manager. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-15.

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

What are some alternatives?

When comparing GPU-Passthrough-Manager and OpenFrameworks you can also consider the following projects:

libvirt_win10_vm

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

processing - Source code for the Processing Core and Development Environment (PDE)

SFML - Simple and Fast Multimedia Library

Folly - An open-source C++ library developed and used at Facebook.

p5 - p5 is a simple package that provides primitives resembling the ones exposed by p5js.org

p5 - p5 is a Python package based on the core ideas of Processing.

Boost - Super-project for modularized Boost

MonoGame - One framework for creating powerful cross-platform games.

raylib - A simple and easy-to-use library to enjoy videogames programming