GPU-Fog-Particles
water-shader-unity
GPU-Fog-Particles | water-shader-unity | |
---|---|---|
3 | 2 | |
413 | 51 | |
- | - | |
3.1 | 0.0 | |
11 months ago | over 1 year ago | |
GLSL | GLSL | |
The Unlicense | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Fog-Particles
-
Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
-
Released a FREE pseudo-volumetric textureless particle shader and prefabs for rendering dense, atmospheric fog. Same technique is used in a lot of games. Link in comments!
Download from GitHub. License is unrestricted, aka -> do whatever you want.
-
I'm wondering how to achieve the fog like seen in the game "Scorn"
GitHub: https://github.com/MirzaBeig/GPU-Fog-Particles
water-shader-unity
-
After 3 years of solo on/off development, my first game is finished! What can I improve?
There are so many things I would love to add (like night mode with torches or new water shader I created (link), but I wont have as much time in future and this seems like okay place to end.
- Water shader without Shader Graph
What are some alternatives?
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
2D-Water-Reflection - Unity 2D water reflection asset.
hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
crest - A class-leading water system implemented in Unity
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...
crest - An advanced ocean system implemented in Unity3D [Moved to: https://github.com/wave-harmonic/crest]
Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.
ExpressionEvaluator - A Simple Math and Pseudo C# Expression Evaluator in One C# File. Can also execute small C# like scripts