GPU-Fog-Particles
emulation-random
GPU-Fog-Particles | emulation-random | |
---|---|---|
3 | 4 | |
413 | 40 | |
- | - | |
3.1 | 8.3 | |
11 months ago | 8 months ago | |
GLSL | GLSL | |
The Unlicense | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Fog-Particles
-
Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
-
Released a FREE pseudo-volumetric textureless particle shader and prefabs for rendering dense, atmospheric fog. Same technique is used in a lot of games. Link in comments!
Download from GitHub. License is unrestricted, aka -> do whatever you want.
-
I'm wondering how to achieve the fog like seen in the game "Scorn"
GitHub: https://github.com/MirzaBeig/GPU-Fog-Particles
emulation-random
What are some alternatives?
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
better-mpv-config - An improved MPV Media Player v3 configuration file.
water-shader-unity - Simulation of water in Unity
ShaderMan - Convert ShaderToy to Unity HLSL/CG
hdr-toys - Componentized Rec.2100 to Rec.709 conversion shader for mpv-player, featuring dynamic curves and a uniform color space.
godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
ghosts-of-hogwarts - Ghosts of Hogwarts by Grégoire Davenas
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Open4Es-Shader-IOS - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for iOS/iPadOS platform.
graphics-workshop - Learn computer graphics by writing GPU shaders!
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.