GPU-Fog-Particles
hdr-toys
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GPU-Fog-Particles | hdr-toys | |
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3 | 1 | |
413 | 103 | |
- | - | |
3.1 | 9.1 | |
11 months ago | 9 days ago | |
GLSL | GLSL | |
The Unlicense | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Fog-Particles
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
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Released a FREE pseudo-volumetric textureless particle shader and prefabs for rendering dense, atmospheric fog. Same technique is used in a lot of games. Link in comments!
Download from GitHub. License is unrestricted, aka -> do whatever you want.
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I'm wondering how to achieve the fog like seen in the game "Scorn"
GitHub: https://github.com/MirzaBeig/GPU-Fog-Particles
hdr-toys
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Dynamic tone-mapping shader is here
natural-harmonia-gropius/hdr-toys This require mpv 0.35 or higher with libplacebo git version.
What are some alternatives?
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