GPU-Fog-Particles
ghosts-of-hogwarts
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GPU-Fog-Particles | ghosts-of-hogwarts | |
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3 | 1 | |
413 | 4 | |
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3.1 | 2.6 | |
11 months ago | over 3 years ago | |
GLSL | GLSL | |
The Unlicense | - |
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GPU-Fog-Particles
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Just released my free, open-source POST-PROCESSING SCAN effect on GitHub! Link in comments. Fully unrestricted license -> do whatever you want, commercial or otherwise.
I'd copied over the markdown from my other repo which has it has a .txt. I think I added it manually there, and set the license directly from GitHub when creating the new repo.
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Released a FREE pseudo-volumetric textureless particle shader and prefabs for rendering dense, atmospheric fog. Same technique is used in a lot of games. Link in comments!
Download from GitHub. License is unrestricted, aka -> do whatever you want.
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I'm wondering how to achieve the fog like seen in the game "Scorn"
GitHub: https://github.com/MirzaBeig/GPU-Fog-Particles
ghosts-of-hogwarts
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Can Someone Help Make This Playable in VR? Harry Potter GOH
https://github.com/tetreum/ghosts-of-hogwarts original files, no idea what I'm doing here though and thats why I'm reaching out to you guys
What are some alternatives?
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