Friflo.Engine.ECS
Ecstasy
Friflo.Engine.ECS | Ecstasy | |
---|---|---|
2 | 1 | |
116 | 80 | |
- | - | |
10.0 | 0.0 | |
1 day ago | almost 2 years ago | |
C# | C# | |
GNU Lesser General Public License v3.0 only | MIT License |
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Friflo.Engine.ECS
- New Entity Component System for .NET – Currently Fastest C# ECS
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
Archetype based ECS with focus 🎯 on performance, cache locality and DX.
Ecstasy
What are some alternatives?
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.
ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.
geotic - Entity Component System library for javascript
PBD2D - Unity Position Based Dynamics in two dimensions
UnityEntities-AutomatedTests-Sample - A sample how to write Unit and Performance tests for a game that uses Unity.Entities
unity-web-requests - The WebRequest API provides an easy interface for accessing the HTTP pipeline by implementing a Request model that provides an easy, await-able and extendable way to fetch resources asynchronously across the network.
procedural-mesh-generator - A simple Unity editor tool of procedural mesh generating, modifying and exporting.
dotsnav - A fully dynamic planar navmesh for Unity supporting agents of any size
Kassets - Unity's Scriptable Object Architecture.
Unity-Fluid-Simulation - An Implementation of Smoothed Particle Hydrodynamics in Unity