FreeSO VS OpenDiablo2

Compare FreeSO vs OpenDiablo2 and see what are their differences.

OpenDiablo2

An open source re-implementation of Diablo 2 (by OpenDiablo2)
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FreeSO OpenDiablo2
23 15
793 10,063
- -
6.7 8.3
about 1 month ago over 2 years ago
C# Go
Mozilla Public License 2.0 GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FreeSO

Posts with mentions or reviews of FreeSO. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

OpenDiablo2

Posts with mentions or reviews of OpenDiablo2. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-10.

What are some alternatives?

When comparing FreeSO and OpenDiablo2 you can also consider the following projects:

widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

devilutionX - Diablo build for modern operating systems

FreeSims - Open source engine used for The Sims

OpenD2 - A project to open source Diablo 2.

openjazz - OpenJazz

riiablo - Diablo II remade using Java and LibGDX

Monofoxe - Foxes made Monogame easy.

Diablerie - Diablo 2 reimplementation on unity

daggerfall-unity - Open source recreation of Daggerfall in the Unity engine

Sims-1-Complete-Collection-Widescreen-Patcher - Patches The Sims 1 to a custom resolution.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.