Fossilize
gamemode
Our great sponsors
Fossilize | gamemode | |
---|---|---|
23 | 257 | |
516 | 4,357 | |
1.2% | 2.0% | |
7.8 | 7.8 | |
4 days ago | about 1 month ago | |
C++ | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fossilize
-
CS2: Preliminary Single Scene FPS Test Results
Note : AMD Propietary drivers for Vulkan on both Windows and Linux will have S E V E R E stuttering issues in game without fossilize shader precompilation. This is due to the lack of GPL support
-
This needs to stop
Doesn't make a difference in download size at all, you don't download mesa shader caches (unless on Steam Deck, maybe), you download fossilize archives that are then compiled by the driver on your local machine. It will only affect the disk usage after it's compiled.
-
Pre caching shades freezes computer
You're not the first to complain about fossilze (steam's shader precaching) freezing the system when processing, though I don't know why it would happen really to only some people - it must be some disk io or CPU scheduler shenanigans going on, since as you said, the GPU isn't really involved while compiling shaders.
-
Why does my steam deck always downloads around 1mb updates for every game on startup?
Right, but this is part of Steam’s overall shader pre-caching system. From what I can tell when this window appears Steam is invoking their Fossilize library to do some work, possibly converting the cache from an intermediary representation to a usable binary for your hardware. I’m not sure why it only appears for some games, maybe it has to do with what graphics API the game is actually using and how the translation layer handles this. There is some discussion here but I couldn’t find official documentation (other than what’s in the Fossilize repository).
-
I'm Sick and Tired of Shader Compilation Stutters.
On Linux for the first run the game will precompile shaders thanks to this tool Valve made and open sourced. As a result we don't get shader stutter over here anymore.
-
Someone has this problem too with Steam? (Fossilize_replay, shaders cache in background)
These people seem to have the problem: https://github.com/ValveSoftware/Fossilize/issues/210
-
What are these tiny updates?
What the user below pointed out. Valve specifically uses a library called Fossilize (Open Source on GitHub here https://github.com/ValveSoftware/Fossilize) to generate the shader caches on your Steam Deck (or any machine running Proton).
- Hogwarts Legacy Is Currently The Best Selling Game On Steam
-
How to debug Cyberpunk 2077 crash in Wine?
Fossilize will only be helpful if it actually crashes while compiling pipelines, which I see no indication of in the bt, but still might happen I guess. Also it has some limitation with rt pipelines at the moment: https://github.com/ValveSoftware/Fossilize/issues/209 but still worth a try.
-
dear PC developers, I would happily wait 5, 10, 60, 100 minutes for my shaders to compile before the game starts if you gave me the option. I'm sick of the stutter!
Almost all Steam games on Linux do this, it's really nice. Fossilize is an open source Linux tool made by Valve that precompiles Vulkan shaders. This only works with Vulkan though, so its use on Windows is limited, but basically everything on Linux runs through Vulkan, even DirectX games via DXVK.
gamemode
-
What is Feral Interactive's "gamemode" really for? What does it do? Does it really work?
According to the GitHub page:
- Gamemode 1.8 Released
-
Pop_Os and Heroic dont launch games
A performance optimiser, GameMode by Feral Interactive. It’s not required for anything to launch (unless maybe you’ve configured something to run via gamemoderun and GameMode isn’t actually installed on your system!)
-
Can't find gamemode.ini
EDIT: Nevermind, fixed it. Just create a file called gamemode.ini in $HOME/.config/, and copy inside this.
-
Wondering about "gamemode"
Thinking about running "gamemode" https://github.com/FeralInteractive/gamemode.
-
SteamOS 3 for PC?
oh, you're referring to gamemoderun.
-
Bottles – Easily run Windows software on Linux
The ArchWiki has some tips that can help tuning your system to squeeze more performance: https://wiki.archlinux.org/title/gaming
This launcher does help too: https://github.com/FeralInteractive/gamemode
On top of that, you can use a patched kernel like: https://xanmod.org/
You can check support status for games here: https://www.protondb.com/
If you run games via Proton with DXVK, you can use the environment variable DXVK_HUD=1 to show a HUD with an FPS meter. Some others prefer mangohud.
Setting your CPU frequency scaling governor and GPU to performance mode also helps.
-
AMD 7950x3d and Vcache on Linux
Here's a link, looks like they are indeed working on it: https://github.com/FeralInteractive/gamemode/pull/416
-
Van Helsing 1 Crash (with Log)
Didn't include your OS but if you are on Ubuntu people reported before missing some 32-bit libraries as seen here https://github.com/FeralInteractive/gamemode/issues/254
What are some alternatives?
box86 - Box86 - Linux Userspace x86 Emulator with a twist, targeted at ARM Linux devices
MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
HeroicGamesLauncher - A games launcher for GOG, Amazon and Epic Games for Linux, Windows and macOS.
dxvk-async
corectrl
steam-runtime - A runtime environment for Steam applications
vkBasalt - a vulkan post processing layer for linux
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
Ananicy - Ananicy - is Another auto nice daemon, with community rules support (Use pull request please)
dxvk-caches - /OUTDATED for DXVK 2.0+/DXVK state caches to reduce stuttering!
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]