FontainebleauDemo
ecs
FontainebleauDemo | ecs | |
---|---|---|
2 | 3 | |
1,062 | 983 | |
0.0% | 1.4% | |
0.0 | 7.6 | |
over 1 year ago | 6 days ago | |
C# | Python | |
- | Apache License 2.0 |
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FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
ecs
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Security logs for splunk dataset
Elastic Common Data Model (ECS) sample data: Although intended for the Elastic Stack, you can adapt these sample logs for use in Splunk. The repository contains logs from various sources, such as network traffic, security events, and web server logs: https://github.com/elastic/ecs/tree/master/generated/samples
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Go with elastic search
// Base represents the base schema type defined by the Elastic Common Schema (ECS). // // See https://github.com/elastic/ecs/blob/main/schemas/base.yml type Base struct { Timestamp *time.Time json:"@timestamp" Tags string json:"tags,omitempty" Labels map[string]any json:"labels,omitempty" Message string json:"message,omitempty" }
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Why Logstash and Beats lock is bad
To move ECS ahead, we're adding the latest data types from current Elasticsearch like wildcard (https://github.com/elastic/ecs/blob/master/experimental/generated/elasticsearch/7/template.json#L30) or histogram. It won't be successful if we are only tied to the common denominator of data types in terms of space efficiency, performance, features,...
What are some alternatives?
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
Svelto.ECS - Svelto ECS C# Entity Component System
OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
voxel-planets - Generation of planets with dynamic terrain
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
hecs - A handy ECS
UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.
Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
gdnative - Rust bindings for Godot 3