FontainebleauDemo VS ecs

Compare FontainebleauDemo vs ecs and see what are their differences.

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FontainebleauDemo ecs
2 3
1,062 983
0.0% 1.4%
0.0 7.6
over 1 year ago 6 days ago
C# Python
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FontainebleauDemo

Posts with mentions or reviews of FontainebleauDemo. We have used some of these posts to build our list of alternatives and similar projects.
  • Slightly panning the camera away from the center of screen based on player's movement.
    1 project | /r/Unity3D | 17 Apr 2022
    Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
  • A windy morning in the mountains.
    1 project | /r/Unity3D | 25 Mar 2021
    Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.

ecs

Posts with mentions or reviews of ecs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-08.
  • Security logs for splunk dataset
    3 projects | /r/cybersecurity | 8 Apr 2023
    Elastic Common Data Model (ECS) sample data: Although intended for the Elastic Stack, you can adapt these sample logs for use in Splunk. The repository contains logs from various sources, such as network traffic, security events, and web server logs: https://github.com/elastic/ecs/tree/master/generated/samples
  • Go with elastic search
    2 projects | /r/golang | 13 Jul 2022
    // Base represents the base schema type defined by the Elastic Common Schema (ECS). // // See https://github.com/elastic/ecs/blob/main/schemas/base.yml type Base struct { Timestamp *time.Time json:"@timestamp" Tags string json:"tags,omitempty" Labels map[string]any json:"labels,omitempty" Message string json:"message,omitempty" }
  • Why Logstash and Beats lock is bad
    3 projects | /r/elasticsearch | 1 Jun 2021
    To move ECS ahead, we're adding the latest data types from current Elasticsearch like wildcard (https://github.com/elastic/ecs/blob/master/experimental/generated/elasticsearch/7/template.json#L30) or histogram. It won't be successful if we are only tied to the common denominator of data types in terms of space efficiency, performance, features,...

What are some alternatives?

When comparing FontainebleauDemo and ecs you can also consider the following projects:

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

Svelto.ECS - Svelto ECS C# Entity Component System

OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

voxel-planets - Generation of planets with dynamic terrain

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

hecs - A handy ECS

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

Randomation-Vehicle-Physics - Vehicle physics system for the Unity engine.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

gdnative - Rust bindings for Godot 3