FastNoise VS Noise-Extras

Compare FastNoise vs Noise-Extras and see what are their differences.

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FastNoise Noise-Extras
57 22
2,561 23
- -
7.7 4.4
about 1 month ago 4 months ago
Rust Java
MIT License Creative Commons Zero v1.0 Universal
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FastNoise

Posts with mentions or reviews of FastNoise. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

Noise-Extras

Posts with mentions or reviews of Noise-Extras. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-27.

What are some alternatives?

When comparing FastNoise and Noise-Extras you can also consider the following projects:

FastNoise2 - Modular node graph based noise generation library using SIMD, C++17 and templates

TinyEngine - Tiny OpenGL Wrapper / 3D Engine in C++

OpenSimplex2 - Successors to OpenSimplex Noise, plus updated OpenSimplex.

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

FastLED - The FastLED library for colored LED animation on Arduino. Please direct questions/requests for help to the FastLED Reddit community: http://fastled.io/r We'd like to use github "issues" just for tracking library bugs / enhancements.

webgl-noise - Procedural Noise Shader Routines compatible with WebGL

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

Scattered-Biome-Blender - Smooth transitions over biome borders using scattered point evaluations.

world - A set of tools for wide world generation and manipulation

3DWorld - 3D Procedural Game Engine Using OpenGL