Fake-Interior-Shader-for-GodotEngine
godot-open-rpg
Fake-Interior-Shader-for-GodotEngine | godot-open-rpg | |
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2 | 8 | |
71 | 1,758 | |
- | 2.5% | |
0.0 | 8.2 | |
almost 2 years ago | 5 days ago | |
GLSL | GDScript | |
MIT License | MIT License |
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Fake-Interior-Shader-for-GodotEngine
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Bad apple, but it’s made with rooms on a building
Will probably make a PR to the original shader and will update it on GodotShaders, there’s still some tweaks I wanna make
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Using a viewport texture for a fake interior shader
I didn't do the shader magic, all credit goes to OBKF: https://godotshaders.com/shader/fake-window-interior-shader/
godot-open-rpg
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player following npc - snakes and tails
As I mentioned before, most of the tutorials out there will expect that base level of programming knowledge, so you're probably out of luck there. I did a search and found that GDQuest have this project repository and it has the feature you want. You can download the source code for free and read through it, but I couldn't find any tutorial that walks through the code and how it works.
- Are there addons and tutorials for making rpgmaker-like, story-driven games?
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Looking for some suggestions on how to fix the save system for my rpg in godot.
Looking for save game tutorials lead me to this by gdquest that seemed the most comprehensible to me.
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are there any tutorials for a 3d turn based rpg?
https://github.com/GDQuest/godot-open-rpg here is one in 2D. You could use it as a guide.
- Point and click adventure?
- Advice on choosing to learn GODOT
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JRPG tutorials/templates?
General RPG: https://github.com/GDQuest/godot-open-rpg
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How do you organize your project?
I think the GDQuest Open RPG template/demo is a pretty good demonstration of the concept. Many of the scripts in there don't explicitly declare a global class for themselves, and they are only relevant to, and used by, a particular subset of scripts/scenes which are in nearby/wrapping directories. There isn't just one big mega assets folder that stores everything in a flat list, etc.
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
godot-2d-jrpg-combat - A 2D Japanese RPG Active Time Battle demo for the Godot game engine
godot-vrm - Importer/Exporter for VRM avatars and MToon shader. Available for Godot 4.1+ and 3.2+ in the Asset Library.
nakama-godot - Godot client for Nakama server written in GDScript.
godot-colorblindness - A colorblindness simulator to help you design for everyone.
escoria-demo-game - Game example for the point'n'click adventure framework Escoria
godot-n64-shader-demo - Demo project featuring a collection of N64 style shaders and materials for Godot engine.
openseeface-gd - A GUI for running OpenSeeFace.
Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
procedural-tileable-shaders - Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
lua - Godot lua API [Moved to: https://github.com/WeaselGames/godot_luaAPI]