- Fake-Interior-Shader-for-GodotEngine VS godot-psx-style-demo
- Fake-Interior-Shader-for-GodotEngine VS godot-vrm
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- Fake-Interior-Shader-for-GodotEngine VS godot-n64-shader-demo
- Fake-Interior-Shader-for-GodotEngine VS Godot-3D-Stylized-Water
- Fake-Interior-Shader-for-GodotEngine VS procedural-tileable-shaders
- Fake-Interior-Shader-for-GodotEngine VS GodotShaderCollection
- Fake-Interior-Shader-for-GodotEngine VS Godot
- Fake-Interior-Shader-for-GodotEngine VS godot-open-rpg
- Fake-Interior-Shader-for-GodotEngine VS megaglest-data
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Fake-Interior-Shader-for-GodotEngine reviews and mentions
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Bad apple, but it’s made with rooms on a building
Will probably make a PR to the original shader and will update it on GodotShaders, there’s still some tweaks I wanna make
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Using a viewport texture for a fake interior shader
I didn't do the shader magic, all credit goes to OBKF: https://godotshaders.com/shader/fake-window-interior-shader/
Stats
OBKF/Fake-Interior-Shader-for-GodotEngine is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Fake-Interior-Shader-for-GodotEngine is GLSL.
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