FactGraph
shotcaller
FactGraph | shotcaller | |
---|---|---|
1 | 16 | |
1 | 141 | |
- | - | |
0.0 | 7.3 | |
almost 5 years ago | almost 3 years ago | |
Rust | ||
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FactGraph
-
What is your “I don't care if this succeeds” project?
I used to have a project like this. I was going to call it FactGraph: https://github.com/FactGraph/FactGraph/wiki
My idea was to build up a big community-maintained database containing facts and evidence, where everything is linked into a huge network. Everything would have a weight (sometimes automatically calculated from parent nodes), and the software would calculate probabilities for some big questions. Every user could also build their own personalized graph to explore their own worldview, and maybe even uncover some cognitive dissonance that they weren't aware of. Or you could use it to compare and contrast different philosophies, religions. Could even calculate a "coherence score" for each religion and denomination after crunching all of the available evidence.
Then I discovered RootClaim: https://www.rootclaim.com
They're doing something very similar, with a more targeted approach where they focus on some specific questions. e.g. COVID-19: https://www.rootclaim.com/analysis/what-is-the-source-of-cov...
RootClaim really seems to be nailing it so far, and hopefully they can continue to grow and become something like the project I was imagining.
shotcaller
-
Building Game Features Together: New Release!
As for a project using these, see: https://github.com/amethyst/shotcaller and https://github.com/jojolepro/minigene :)
- Shotcaller micro-input for bot scripts
-
Roguelike Tutorial and bracket-lib joins Amethyst
We do indeed intend to be on the lookout for such opportunities for standardization. Our main R&D project in this regard is Shotcaller, which is made with bracket-lib by people who have previously worked with Amethyst Engine.
-
Are we game yet? – A guide to the Rust game development ecosystem
https://github.com/amethyst/shotcaller
We’re happy to help any newcomers along on our Discord: https://discord.gg/qvJyTYM
- Initial 5 Leader lineup + pawn completed in Shotcaller
-
What is your “I don't care if this succeeds” project?
I’m building a minimalistic, 1v1 MOBA game (Dota/LoL) that’s all about grand strategy at the macro level, like chess. It is designed from scratch to accommodate AI development.
OpenAI gave up after beating 99% of players in a limited version of DOTA2. They essentially just figured out how to out-micro human players. We want to let players play alongside AI assistance, like a racing car driver backed up by their team of mechanics and engineers.
https://github.com/amethyst/shotcaller
- Shotcaller wip art pass for v0.5
-
Shotcaller MOBA-game v0.4.0 – New leaders & UI
Make a new 🦹 Leader or 📦 Item!
Make a new 🦹 Leader or 📦 Item!
-
Chris “HuK” Loranger's Thoughts on RTSes
I’m working on one such modern RTS game: https://github.com/amethyst/shotcaller
It’s a MOBA-style game that is played 1v1, with the 5 “players” on each side controlled by autonomous bots. This design accommodates AI development as part of the sport, much like a F1 driver and their team of engineers and mechanics.
The game is written in Rust and will use WASM for scripting to accommodate a wide range of languages for both game modding and AI code. While it’s only 1v1 in its initial iteration, I agree that there’s immense value in cooperative and more micro-level play, so we do intend to incrementally move towards that as an alternative game mode.
I’d love to chat more with anyone interested in this particular design or RTS/MOBAs in general. You can find my email on my GitHub.
What are some alternatives?
data_engineering_on_gcp_book - A book describing how to set up and maintain Data Engineering infrastructure using Google Cloud Platform.
listudy - Listudy - chess training server
dali - Indie assembler/linker for Dalvik VM .dex & .apk files (Work In Progress)
VimMode.spoon - Adds vim keybindings to all OS X inputs
decent-signal - A decent WebRTC signalling library.
electron-browser-shell - A minimal, tabbed web browser with support for Chrome extensions—built on Electron.
noteworthy - Noteworthy is a collection of experimental meta-protocols for building, deploying and managing distributed overlay networks.
vopono - Run applications through VPN tunnels with temporary network namespaces
fingine - A personal finance simulation engine in Rust.
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
bevy - A refreshingly simple data-driven game engine built in Rust
meal-scheduler