ExpressionTreeToString
String representations of expression trees + library of expression tree objects (by zspitz)
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
ExpressionTreeToString | Entitas | |
---|---|---|
1 | 4 | |
148 | 6,911 | |
- | - | |
0.0 | 0.0 | |
11 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ExpressionTreeToString
Posts with mentions or reviews of ExpressionTreeToString.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is there any way I can create a string representation of "Expression<Func<T, bool>>" for logging ?
Haven't used it, but you might try something like ExpressionTreeToString to generate a string representation of the expression tree.
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
-
High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
-
Godot or Unity ? newbie 2D gamedev
- Entitas