Essentials
Bullet
Essentials | Bullet | |
---|---|---|
47 | 41 | |
1,865 | 11,942 | |
0.3% | 1.2% | |
8.8 | 4.5 | |
2 days ago | 28 days ago | |
Java | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Essentials
- THE PEPPER SMP (no land claim survival)
-
I wanted to play RLCraft with a friend of mine. I heard Nitrado Servers are good so i buyed one. When i tried to put the RLCraft Modpack on there i just got this error message. Can someone help me?
thats essential to me: https://github.com/EssentialsX/Essentials
- Do anybody know the plugin Dylan use to inspect inventorys and let people fly ....?
-
What hologram plugin or plugins are in place to create these?
Let me guide you. https://github.com/Zrips/CMI/issues https://github.com/EssentialsX/Essentials/issues
-
Simple Server for Friends
By this, I think you mean a kit system. Also available on EssentialsX!
-
Prefix does not update on first message
Okay, this is already an issue on their GitHub
- Mod that shows where the other player left on the server
-
Claytonia Gaming [SMP] {McMMO} {Dynmap}
Essentials – /home, /tpa, /sell, etc.
-
Help me please
OP, looks like you are trying to install the essentialsX minecraft mod. Also, good job on checking it with virus total, but one or two relatively low profile things is normal. But in any case, here is the official site.
-
New to MC Server Admin - Help with questions
A *big* plugin is EssentialsX. It adds a lot of the essentials and honestly I can't name a single server that doesn't use this plugin or some branch of Essentials. The only servers I can name that don't obviously use EssentialsX are servers like Hypixel where nearly every plugin is custom-made.
Bullet
-
Blaze: A High Performance C++ Math library
For typical game physics engines... not that much. Math libraries like Eigen or Blaze use lots of template metaprogramming techniques under the hood that can help when you're doing large batched matrix multiplications (since it can remove temporary allocations at compile-time and can also fuse operations efficiently, as well as applying various SIMD optimizations), but it doesn't really help when you need lots of small operations (with mat3 / mat4 / vec3 / quat / etc.). Typical game physics engines tend to use iterative algorithms for their solvers (Gauss-Seidel, PBD, etc...) instead of batched "matrix"-oriented ones, so you'll get less benefits out of Eigen / Blaze compared to what you typically see in deep learning / scientific computing workloads.
The codebases I've seen in many game physics engines seem to all roll their own math libraries for these stuff, or even just use SIMD (SSE / AVX) intrinsics directly. Examples: PhysX (https://github.com/NVIDIA-Omniverse/PhysX), Box2D (https://github.com/erincatto/box2d), Bullet (https://github.com/bulletphysics/bullet3)...
- Looking for specific pre-Microsoft Havok Physics SDK version (2013, 2014)
- Software for Mechanism Analysis
-
Does anyone know any good open source project to optimize?
I suspect most C++ physics libraries like Box2D (https://github.com/erincatto/box2d) or Bullet3 (https://github.com/bulletphysics/bullet3) could really benefit a lot from SIMD.
- After months of work, I'm excited to share the first release of Godot Jolt, an extension that integrates the Jolt physics engine into Godot, demonstrated using GDQuest's RoboBlast
-
X4's Upcoming Multiplayer Features Are a Huge Step Forward
No, they replaced Bullet with Jolt. That is considerably more than "some adjustment", regardless of what you think of the result.
-
Brick Breaker
Vulkan graphics via Intel GVK, and physics via Bullet
-
Ive been programming for four years and I told my dad to watch long videos and complete your own projects to learn most efficiently. He thinks he’s ready to tackle any project after a ten minute video…
The first two have a bunch of great examples, and I’m tying them together by refactoring some of the THREE examples to fit the ECS paradigm defined in AFrame. then upping the ante by adding physics using AMMO, which is more challenging since it’s only a partial implementation of Bullet, and already poorly documented (yet popular) physics engine.
-
Their music is just too good
Plus, SM uses a system called bullet physics, I imagine this would be rather complex to rework into a modern engine such as Unreal or Unity (after all, the majority of performance issues come from the physics engine rather than the graphics engine)
-
Is anyone working on more effecient HDT-SMP?
The physics in HDT-SMP are actually being calculated outside of Skyrim's engine with Bullet, an open-source physics engine. So this isn't some limitation of Skyrim's engine.
What are some alternatives?
LuckPerms - A permissions plugin for Minecraft servers.
PhysX - NVIDIA PhysX SDK
Arclight - A Bukkit(1.19/1.20) server implementation on Forge using Mixin. ⚡ ⚡⚡⚡⚡
Box2D - Box2D is a 2D physics engine for games
minecraft-shop-plugin - Minecraft plugin to run commands with requests
CHRONO - High-performance C++ library for multiphysics and multibody dynamics simulations
Purpur - Purpur is a drop-in replacement for Paper servers designed for configurability, and new fun and exciting gameplay features.
Newton Dynamics - Newton Dynamics is an integrated solution for real time simulation of physics environments.
Paper - The most widely used, high performance Minecraft server that aims to fix gameplay and mechanics inconsistencies
ODE
oraxen - Oraxen is a minecraft plugin that allows to easily use Minecraft 1.14 features in order to create new items with custom textures. It handles the resourcepack generation, upload (using Polymath) and has an extensible API.
mujoco - Multi-Joint dynamics with Contact. A general purpose physics simulator.