EntityComponentSystemSamples VS geotic

Compare EntityComponentSystemSamples vs geotic and see what are their differences.

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EntityComponentSystemSamples geotic
23 1
6,833 175
1.0% -
4.8 1.5
5 days ago 10 months ago
C# JavaScript
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EntityComponentSystemSamples

Posts with mentions or reviews of EntityComponentSystemSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

geotic

Posts with mentions or reviews of geotic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-27.
  • What programming "paradigm" do you guys use for your ASCII / Roguelike games?
    2 projects | /r/roguelikedev | 27 Feb 2022
    If you're using javascript I can't recommend geotic highly enough. I've used it on a bunch of games myself and have always had a pretty good experience. It's not a pure ECS architecture as it encourages logic in your components and events but that's mostly because it's based on talks given by the devs from ADOM and COQ - both of which seem to use ECS-like architecture. The repo has some nice example projects worth a look.

What are some alternatives?

When comparing EntityComponentSystemSamples and geotic you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

bitECS - Functional, minimal, data-oriented, ultra-high performance ECS library written in JavaScript

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

entity-system-js - ensy - A very simple Entity System for JavaScript

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods

stampadia - A daily print-and-play roguelike adventure you can play offline.

unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser

nodebestpractices - :white_check_mark: The Node.js best practices list (February 2024)

libm - A port of MUSL's libm to Rust.

DuckEngine - A 2D Game Engine for the web.

UniteAustinTechnicalPresentation

serialize-javascript - Serialize JavaScript to a superset of JSON that includes regular expressions and functions.