Unity-Technologies/EntityComponentSystemSamples is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
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Best way to learn ECS and DOTS
reddit.com/r/Unity3D | 2021-04-20
Anyways, enough of my endless complaints about unity and back to helping you. If you cant find any faster way to understanding DOTS, start where I started with the ECS samples (DOTS used to be called Unity ECS).
Unity "import" process taking forever for a new project.
reddit.com/r/Unity3D | 2021-04-09
The first ECSSample project here. Seems pretty small.
Wow! The boids demo on the official UNITY ECS/DOTS git page is awe inspiring amazing.
reddit.com/r/Unity3D | 2021-03-25
If you want to download from the official unity site and import into your Unity Hub to play around: https://github.com/Unity-Technologies/EntityComponentSystemSamples
Cross-platform deterministic physics with Unity DOTS physics and soft floats
reddit.com/r/Unity3D | 2021-02-15
Somehow I cant find the Unity DOTS physics on Github to see what the license is. I found, for example, their DOTS Samples repository, which has a "Unity Companion License", meaning its " royalty-free copyright license to reproduce, prepare derivative works " etc. I would imagine all their github projects are like that. I could even ask on the forums if you would be willing to share the code in case the licence is ok (which I am sure it is judging by Unity's other repos)
[2021 in RoguelikeDev] Unity ECS Roguelike
reddit.com/r/roguelikedev | 2021-01-25
Aside from the manual, the github samples are a good place to start, the readmes for each example give a decent overview of what's happening for beginners, and the rest of the repo has examples for more advanced stuff. There's lots of other tutorials and stuff out there, but those are the only two things I've seen that are generally kept up to date by Unity, and the api has changed a lot since they started so that is important.