Energy-Languages VS gdnative

Compare Energy-Languages vs gdnative and see what are their differences.

Energy-Languages

The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game (by greensoftwarelab)
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Energy-Languages gdnative
37 93
668 3,565
0.4% 0.5%
0.0 7.2
7 months ago 21 days ago
C Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Energy-Languages

Posts with mentions or reviews of Energy-Languages. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-26.
  • C Is the Greenest Programming Language
    2 projects | news.ycombinator.com | 26 Jan 2024
    Looking at the benchmark where C++ is worst compared to other languages, it's depending on the library used. I would guess if they used Google's re2 Regex library instead of Boost's, the result would be different.

    https://github.com/google/re2

    https://github.com/greensoftwarelab/Energy-Languages/blob/ma...

  • General Availability of the AWS SDK for Rust
    5 projects | news.ycombinator.com | 28 Nov 2023
    Trawling through the wayback machine, I did find that the older pages link to https://github.com/greensoftwarelab/Energy-Languages, which does seem to provide the contents of the specific programs used and the benchmarking software. Excellent.
  • Java consumes 38x less energy than Python
    3 projects | news.ycombinator.com | 13 Jul 2023
    > … not … primarily an issue with means vs medians

    We're comparing averages, why would we bother so much about the cause of an outlier.

    > you linked directly to the C++ code for spectral-norm

    You had linked to the wrong C and C++ code for spectral-norm, I linked to the code that was actually used.

    > The time ratio of the Benchmarks Game fastest C version to the slowest C++ version is over 16x.

    Again, you seem to be looking at the wrong repo.

    The authors of "Energy Efficiency across Programming Languages, SLE’17" provided this repo β€”

    https://sites.google.com/view/energy-efficiency-languages

    https://github.com/greensoftwarelab/Energy-Languages

  • Racket: The Lisp for the Modern Day
    6 projects | news.ycombinator.com | 29 Jun 2023
    https://github.com/greensoftwarelab/Energy-Languages/issues/...
  • Is your language eco friendly?
    6 projects | /r/ProgrammerHumor | 23 May 2023
    The paper authors provided a repo for the source code they used: https://github.com/greensoftwarelab/Energy-Languages
  • Reasons you prefer Golang over Java?
    1 project | /r/golang | 19 May 2023
  • I don't hate it. But I can't deny it.
    1 project | /r/ProgrammerHumor | 5 Mar 2023
    The study made their own measurements. They did not re-use measurements made by the benchmarks game.
  • Energy Efficiency across Programming Languages [pdf]
    4 projects | news.ycombinator.com | 21 Sep 2022
    One of the JavaScript programs at least was concurrent, whereas the TypeScript equivalent was synchronous. No wonder there's a difference...

    Haven't looked closely at the other problems, but it's apparent to me that the solutions are not even trying to be similar, so comparing their efficiency is near useless.

    the problem in question was the k-nucleotide one, IIRC:

    https://github.com/greensoftwarelab/Energy-Languages/blob/13...

  • How to install libraries into a common directory so that they can be targeted by an -L flag to rustc?
    1 project | /r/rust | 30 Aug 2022
    I've been trying to replicate a study on energy usage (alright, it's that study on energy usage) and I've hit a bit of a snag while trying to compile the Rust components of the project. Instead of using a Cargo.toml and building with cargo, the authors have decided to use a Makefile and manually pass flags into rustc.
  • Greenest programming languages: a reason to support JavaScript over TypeScript
    4 projects | /r/ProgrammerHumor | 29 Aug 2022
    Here is an issue from the repo with the code they used: https://github.com/greensoftwarelab/Energy-Languages/issues/34

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain πŸ˜…). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing Energy-Languages and gdnative you can also consider the following projects:

SGDK - SGDK - A free and open development kit for the Sega Mega Drive

bevy - A refreshingly simple data-driven game engine built in Rust

racket-binfmt - A binary format parser generator DSL with support for limited context-sensitivity.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Programming - This repo contains my Projects and practice code of various languages which I have learned during my Graduation in Computer engineering.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

OTA_update_STM32_using_ESP32 - Program STM32Fxx MCUs Over-the-Air using ESP32

macroquad - Cross-platform game engine in Rust.

rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266

wgpu - Cross-platform, safe, pure-rust graphics api.

rust - Empowering everyone to build reliable and efficient software.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.