MLEM
mgcb-msbuilder
MLEM | mgcb-msbuilder | |
---|---|---|
1 | 1 | |
77 | 3 | |
- | - | |
8.7 | 4.1 | |
about 1 month ago | about 2 years ago | |
C# | C# | |
MIT License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
MLEM
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Spritesheet Implementatoin
MLEM is a library for monogame that has spritesheets and animations. As well as Monogame.Extended. Both open source libraries you can look at for inspiration, or use if you don't want to write your own.
mgcb-msbuilder
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Experimental MSBuild task that allows you to declare MGCB build entries inside .csproj project file
Would like to hear your feedback, the source code and installing instructions if you like to test it are in the repo.
What are some alternatives?
MonoGame.Extended - Extensions to make MonoGame more awesome
CSemVer.GitBuild - Automated Constrained Semantic Versioning for Git repos
Arch - A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
NsDepCop - NsDepCop is a static code analysis tool that helps to enforce namespace dependency rules in C# projects. No more unplanned or unnoticed dependencies in your system.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SeasonsPlatformer - A simple platformer using monogame
ultraviolet - The Ultraviolet Framework is a .NET game development framework written in C#.
Monofoxe - Foxes made Monogame easy.
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.