EldenRingStutterFix
D3D12 modification that might fix stuttering in Elden Ring (by soupstream)
Proton
Compatibility tool for Steam Play based on Wine and additional components (by ValveSoftware)
EldenRingStutterFix | Proton | |
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17 | 1,448 | |
141 | 22,711 | |
- | 1.0% | |
5.9 | 9.5 | |
about 2 years ago | 6 days ago | |
C++ | C++ | |
GNU Lesser General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EldenRingStutterFix
Posts with mentions or reviews of EldenRingStutterFix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-04.
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Has anyone managed to make elden Ring with AMD Boost?
Btw, this supposedly https://github.com/soupstream/EldenRingStutterFix fixs the stutters haven't tested it yet
- Elden Ring Patch 1.04.1 is available now
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ELDEN RING: Update notes 1.04 released
Here it is. You can also play on Linux to get the same fix without having to disable the online features.
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ELDEN RING: Patch Notes 1.04
Or the excessive command buffer creation/deletion that has been fixed on Proton (for the Steam Deck but also benefits all other Linux systems) and an external DX12 fix (https://github.com/soupstream/EldenRingStutterFix, which unfortunately prevents EAC from running and thus disables multiplayer).
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Reshade presets
Anyone else on PC trying out Reshade? My current favorite is Photorealistic Lands Between ReShade with Vivid Option and Optional Balanced Cinematic Effects. Here's some screenshots. I'm using EldenRingStutterFix too. Smooths out the vast majority of stutters so far. Giving a field of view mod a go as well.
- this man has practiced this move 1000 times.
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ELDEN RING: Patch Notes 1.03.2
Found it: https://github.com/soupstream/EldenRingStutterFix
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Game Ready & Studio Driver 512.15 FAQ/Discussion
FYI, the fixes made by valve for the steam deck have been ported to Windows, though the person who ported those fixes says SpecialK should be used instead since it does the same thing.
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If you're playing Elden Ring and have little to no stutter/freezing issues, could you share your GPU driver version and game profile please?
Try This and disable the anticheat if you're fine without online play. Fixed mine.
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Valve Explains How It Fixed Elden Ring on Steam Deck
I'm hopeful they will fix this issue, but doubtful unless there is a massive petition with clear goals like fix performance with pointing to this valve fix, unlock frame rate, add ultrawide, give option to disable vignetting and chromatic aberration etc. I wonder if GPU driver release with added command allocator pool cache would be possible, because I saw another DX12 fix and it basically a simple cache.
Proton
Posts with mentions or reviews of Proton.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-04-22.
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.