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This quite an old piece of news: 23 days back. Github commit: https://github.com/HansKristian-Work/vkd3d-proton/commit/54fbadcc9405841cc018210ba6d1045e71f405c0
I'm hopeful they will fix this issue, but doubtful unless there is a massive petition with clear goals like fix performance with pointing to this valve fix, unlock frame rate, add ultrawide, give option to disable vignetting and chromatic aberration etc. I wonder if GPU driver release with added command allocator pool cache would be possible, because I saw another DX12 fix and it basically a simple cache.