EgoCS VS Voxelman

Compare EgoCS vs Voxelman and see what are their differences.

EgoCS

EgoCS: An Entity (GameObject) Component System framework for Unity3D (by andoowhy)

Voxelman

Unity DOTS/ECS example (by keijiro)
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EgoCS Voxelman
1 1
227 1,782
- -
0.0 2.4
about 4 years ago 11 months ago
C# C#
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EgoCS

Posts with mentions or reviews of EgoCS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-02.

Voxelman

Posts with mentions or reviews of Voxelman. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing EgoCS and Voxelman you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

EntityComponentSystemSamples

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

Svelto.MiniExamples - Svelto.ECS and Svelto.Tasks Mini Examples for Unity

ecs - Elastic Common Schema

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.