Eflatun.SceneReference
ClassTypeReference-for-Unity
Eflatun.SceneReference | ClassTypeReference-for-Unity | |
---|---|---|
1 | 1 | |
340 | 289 | |
- | - | |
6.6 | 3.2 | |
9 days ago | almost 2 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Eflatun.SceneReference
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Eflatun.SceneReference: Strongly Typed Scene References for Runtime and Editor
Check it out on Github: https://github.com/starikcetin/Eflatun.SceneReference
ClassTypeReference-for-Unity
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Cards game, unique effects, and scriptable objects!
At the moment, the only thing that comes to my mind is to create your effects as standard C# classes, add a Type field to your card SO using this wrapper class, and use Activator.CreateInstance (or some more performant alternative if necessary) to create an instance of that type at runtime. Obviously, I'd recommend sticking with your "base class" contractual thinking, maybe in the form of an interface. Here's a simplified version:
What are some alternatives?
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
2D-Platformer-Hunter - A 2D Platformer Controller in Unity
unity-addressable-importer - A rule based addressable asset importer
unity-jar-resolver - Unity plugin which resolves Android & iOS dependencies and performs version management
CAS-Unity - CAS.AI Unity plugin for monetizing mobile applications.
com.mitay-walle.physics2d-debugger - Instantly renders Unity's 2D physics colliders and joints as a wireframe for rapid prototyping
com.rest.elevenlabs - A non-official Eleven Labs voice synthesis client for Unity (UPM)
cube-coordinates - Unity package providing a cube coordinate system for building and using hexagonal tiles for gameplay.
purchases-unity - Unity in-app purchases and subscriptions made easy.