Eflatun.SceneReference
2D-Platformer-Hunter
Eflatun.SceneReference | 2D-Platformer-Hunter | |
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1 | 1 | |
317 | 296 | |
- | - | |
7.6 | 1.9 | |
3 months ago | about 1 month ago | |
C# | C# | |
MIT License | MIT License |
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Eflatun.SceneReference
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Eflatun.SceneReference: Strongly Typed Scene References for Runtime and Editor
Check it out on Github: https://github.com/starikcetin/Eflatun.SceneReference
2D-Platformer-Hunter
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"proper" way to do 2D movement?
I always like finding a killer 2D player controller on GitHub and studying the code. I've only seen good things about this written tutorial and this video tutorial series--though both may be slightly outdated in syntax, the principles haven't aged.
What are some alternatives?
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