EasyOpenVR VS VirtualMotionCapture

Compare EasyOpenVR vs VirtualMotionCapture and see what are their differences.

EasyOpenVR

Convenience class for talking to SteamVR using C# (by BOLL7708)

VirtualMotionCapture

VRゲーム中にモデルをコントロール (by sh-akira)
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EasyOpenVR VirtualMotionCapture
1 2
30 749
- -
4.8 8.3
11 days ago about 2 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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EasyOpenVR

Posts with mentions or reviews of EasyOpenVR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-16.
  • Is there a way to use the index controllers raw data for controlling motors?
    4 projects | /r/ValveIndex | 16 Mar 2022
    Seems you're already sorted, but I'll provide a few links as well 😋 OpenVR2WS is a project I made for my own purposes, includes a demo page, provides all kinds of data from SteamVR over websockets. And EasyOpenVR is my C# convenience class, although you mentioned C++ so perhaps not super helpful in this case 😅 And yeah, OpenVRInputTest is a super small sample project for input too.

VirtualMotionCapture

Posts with mentions or reviews of VirtualMotionCapture. We have used some of these posts to build our list of alternatives and similar projects.
  • Quick Question About VR and Model Tracking
    1 project | /r/vtubertech | 20 Feb 2022
    Virtual Motion Capture is another free option which allows you to add your VRM model into the software and use your VR headset's trackers to move your model (Granted I prefered Liv's movements more). If you pay for their Japanese Paitron-like thing (300 yen, around $2.5 dollars) you'll gain access to the ability to send that tracking data over to vSeeface which would be preferable as neither of these two softwares provide bone physics or other customization that vseeface allows.
  • Full Body Tracking
    1 project | /r/VirtualYoutubers | 16 Apr 2021
    I suspect she is most likely uses something like Vseeface or VirtualMotionCapture (which integrates into VSeeface) and then loads that into her character app. Unfortunately the exact app might not be known. The character modeller for the new 3d model is jjinomu, who works in VRM format. Which means it's possible it could be anything from Unity to Luppet, VRoid Studio and some others. (Odds are though it's an off the shelf solution, as few vtubers are doing Unity/Unreal specific work.)

What are some alternatives?

When comparing EasyOpenVR and VirtualMotionCapture you can also consider the following projects:

TurnSignal - An anti-cable-twisting management utility for SteamVR.

ViRe - A open-source VR mocap studio built in Unity

EasyVirtualMotionCaptureForUnity - VMCProtocol Receiver asset for Unity. Easy to use! / バーチャルモーションキャプチャーなどVMCProtocolを受信してUnityに反映するスクリプトです。

VRigUnity - VRM hand tracking using mediapipe

OpenVR2Key - Simulates key presses from SteamVR input

InputSystem - An efficient and versatile input system for Unity.

EditorXR - Author XR in XR

BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR

GoogleVR_Unity_Setup_Demo - Scene used in the tutorial to show how to install Google Cardboard's SDK into Unity and how to test Raycasts, Physics, movements and collisions

SuperScreenShotterVR - Extends SteamVR screenshot functionality

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

arc-vr - ARC-VR is a Unity framework/toolbox intended for the development of psychology studies in VR